How To Create A Character Walk Cycle in Scratch

In 2 Dimensional games and animations the illusion of motion is created by carefully sequencing slightly different still images at a speed quick enough, where the human eye will fill in the gaps between. This is usually 24 fps (frames per second).

Here's an example, the 5 images below are all still images, but when they are programmed to change quickly the character appears to walk, especially when a forward motion is added.


 


This is a basic sample (below) showing how character costumes can be created and arranged to simulate movement in a 2D game. Press the green flag to start.






The motion is created by this block of logical programming along with the character costumes shown above.

programming code for the sample animation above
How To Create A Character Walk Cycle in Scratch How To Create A Character Walk Cycle in Scratch Reviewed by Opus Web Design on October 20, 2014 Rating: 5

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