![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLslRMIl2zLbPLZtPd4x0eaUqB9mdEo4McXzkuhgEMxcYsP7sCieD1Xi2LutJHVt0081e3ixH550oM5CL5hEB4pKwCkkmvSgYmehjBBHQHDh5uhL7JWGeo_W4mfg0iDrxkSh77dkJG6jp5/s1600/20140712230423.jpg) |
Finished Product |
What is a Destructible Mesh?
A Destructible Mesh is a static mesh that can break when it comes into contact with an object.
Step 1. Finding a Prop
Within your game map open up “Starter Content” then double left click into “Props”. Double click any object in this category. In my case I chose the sphere.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid2esWoGJqN5r63ghN9ZqIoEr-pDBUCLqUe7RQSEnBUgpsfzARohKA-W8DKdWkhyxxQ8ScPEjoVFePC_xtFLaBHEpv8W9AISyNWipxkjGoCPRRa5I01l9n-ByBlbXJE4u-2TtaJno9T6KH/s1600/1.jpg) |
Starter Content |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG2JQ8CzOFgQBCJHymnSLMA2QMk_Uqezhyphenhyphen84osD3ygiGwLHqFEj1vD-rMjUlmR9jaWBR7uo1gzawOduR36vgT5uUZWzaBtmLk2UxbPT0sRZNAm7AjliMnnzMXYHvQ2cH3Qx7NPsXH7muIu/s1600/2.jpg) |
Props |
Step 2. Adding a collision
In the opened window choose the “collision” tab above the “Save” tab. Once clicked choose “Add 26DOP Simplified collision”. Now save and close the window.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ0ZgDQKI83mPLcOFQ0-wfYuWQiHk5XMEYxuZsg0zcjyMCBU1rpkrMzRqvJaHxtKl6hnJnBcHxGJkf9HozwEjd6URCvdTb6lmgUzZYOZuTnBtLt6gH_kap-bJDWaDIqgp27Du17ewv9XzH/s1600/3.jpg) |
Collision |
Step 3. Creating the destructible mesh
Right click on the mesh you just edited and choose “Create Destructible Mesh”. Once created a window should open up as shown.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTtHa_HIHbLpi4gSLzrnON-72KW_hdIsNr5z5JXdyf6dnL8cDUHr-y7vuLtw6zgAAblI2pOE775AtxF_F6KQ5D6uX-pmC5E0szWxQKnTA7DnZse10OmhJC1eOQvsLa5vvhxiylTlvadBKo/s1600/4.jpg) |
Creating the Destructible Mesh |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhShw_-nF24O76ATSKnNKXr75a6Bu4MK6h_FCJO8n-OdxFxF1nXuAEXDrfmjT63M4CYtexDzoOVXBUSQDX8YyuyvnaeueQVZTHP_LC1QhcxumfX2C3JhIWlOmDu0WWzFc12msrdN_jkyI93/s1600/5.jpg) |
Fracturing Mesh |
Step 4. Fracturing the mesh
Click “Fracture Mesh”. Once clicked you should see your mesh broken up.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy9HCkUaNNAXYQT6OqSOj0h7BTPp9bu1CV0UH2p90cxrfBZ138QPb2OsqklsAiGfjQC8jB4nejLxpD_MJzbAG0kTWPJHVUGmtNjlGHzylsXamU5pcpqVJpKagcVXxnw1Y500QlLKEh6D8z/s1600/6.jpg) |
Fractured Mesh |
Step 5. Making the mesh destructable
Go to "Destructible Mesh" > "Default Destructible" > "Damage Parameters" and change “Impact Damage” to 1.0 and “Default Impact Depth” to 1. Keep the “Cell count” default at 25. Once done Save and close window.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ-dPI718-H-9piOVvPuSnY3LLvQXvA3V8s1uTRcNG8cNcwINkGnY6Y5xrfek_ohqYv-VnMdhRhWO6txzJhShcqoMxYqPJ23LJtpiGQOwfjsvkI3OpG97tfPrVf8oVzeayIEM_QbOdFxBe/s1600/7.jpg) |
Details |
Step 6. Physics
Drag out the new mesh to a suitable area of the map. On the right hand column go down to “Physics” and turn on “Simulate Physics”. In the “Collision Column” below make sure “simulation generate” is ticked/turned on and “Generate Overlap” is un-ticked/turned off.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwjxP74ArK8_VfZaiCfDJxjyoNH5UMIoAIRUerZL1UxMpV0ELBCYppIzyCNAVKKOHqPvs_Cs-14Ll5PPXVcUkkXp-XfbhVhkHXjy_VZjOB9T-lXwxjvKB1UoLq72ZAU4C4vffobZVYaVeZ/s1600/8.jpg) |
Physics |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgITAszJvgtAl2qZhm-6IH2-Srp5qpFxcW0XxRo7SUs70xZIA6_2rmabP0oG3_bOpt-t0qFUShuBXofzx1Sr1bOScOHu4nI7bxqqn3Nytte1FpxeTHkqISXPmXgrzbfx5L9porI1gqWGzHJ/s1600/9.jpg) |
Physics details |
Step 7. Simulate
When done, make sure you have a clear view of you object. Once you are happy bring down the arrow beside “Play” and click “Simulate”.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsgGvVUlR_Dj4oHA6kR9egF4gMNNSJVEZyKcMQxgld9La9iCtzWa9x1n9Pu18FcEPUHmhy_6GuGA4GbZyWNoSnzEldqd4RPkBtBG3eyQtwV4YI6TZ-8qt3U_l__SwIkTd_Ed5uatPr_uba/s1600/10.jpg) |
Simulate |
Step 8. Finish
Watch the destruction happen.